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Platform Thinking: Beyond Features to Foundations

4 MINS

# Platform Thinking: Beyond Features to Foundations

After years of building consumer-facing EdTech products, shifting to platform product management felt like learning to see in a new dimension. The users changed, the success metrics changed, and most importantly, the definition of value changed.

The Shift in Perspective

In consumer products, you're building for end users. In platform products, you're building for builders.

This sounds simple, but it changes everything:

| Consumer Products | Platform Products |

|-------------------|-------------------|

| Optimize for engagement | Optimize for productivity |

| Reduce choices | Provide flexibility |

| Own the experience | Enable experiences |

At Academian, building reusable UI component libraries and game engines means thinking about how other teams will use what we create. We're not shipping features we're shipping capabilities.

The Reusability Trap

Early in my platform journey, I thought reusability meant building everything to be universal. That's a trap.

True reusability comes from:

1. Solving real problems first — Build for specific use cases, then abstract

2. Understanding adoption patterns — The best component unused is worthless

3. Investing in developer experience — If it's hard to use, it won't be used

The game engine we're building follows this principle. Start with what teams actually need, then build the infrastructure to support it.

Measuring Platform Success

Consumer metrics like DAU and engagement don't translate directly to platforms. Instead, I track:

Adoption rate — Are teams actually using the components?
Time to integration — How quickly can developers get started?
Support tickets — Where are people getting stuck?
Build frequency — Are we enabling faster shipping? These metrics tell a story about leverage. A platform succeeds when it multiplies the output of every team that uses it.

The Long Game

Platform work is patient work. The impact isn't immediate, but it compounds.

A well-designed component library doesn't just save time today it creates consistency tomorrow. A flexible game engine doesn't just ship one experience it enables hundreds.

That's the mindset shift: from building products to building foundations.

Background

N skipped presentations and built real AI products.

N Sambit Suman was part of the September 2025 cohort at Curious PM, alongside 13 other talented participants.